Mercy v2.0.1 #
Hand of Harm (2) #
- Once per turn when you hit a Creature with an Unarmed Strike and deal damage, you can expend 1 Ki Point to deal extra Necrotic Damage equal to one roll of your Martial Arts Die + your Wisdom Modifier.
Hand of Healing (2) #
- As an Action, you can expend 1 Ki Point to touch a Creature and restore a number of Hit Points equal to a roll of your Martial Arts Die + your Wisdom Modifier.
- When you use your Flurry of Blows, you can replace one of the Unarmed Strikes with a use of this feature without expending a Ki Point for the healing.
Implements of Mercy (2) #
- You gain proficiency in the Insight and Medicine Skills and proficiency with the Herbalism Kit.
Physician’s Touch (6) #
- Your Hand of Harm and Hand of Healing improve, as detailed below.
- Hand of Harm. When you use Hand of Harm on a Creature, you can subject that Creature to either: the Poisoned Condition, or you can cause the Creature to be unable to regain Hit Points until the end of your next turn.
- Hand of Healing. When you use Hand of Healing, you can also end one of the following conditions on the Creature you heal: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
Flurry of Healing and Harm (11) #
- When you use Flurry of Blows, you can now replace each of the Unarmed Strikes with a use of Hand of Healing without expending Ki Points for the healing.
- In addition, when you make an Unarmed Strike with Flurry of Blows and deal damage, you can use Hand of Harm with that strike without expending a Ki Point for Hand of Harm. You can still use Hand of Harm only once per turn.
Hand of Ultimate Mercy #
- Your mastery of life energy opens the door to the ultimate mercy. As an Action, you can touch the corpse of a Creature that died within the past 24 hours and expend 5 Ki Points. The Creature then returns to life with a number of Hit Points equal four rolls of your Martial Arts Die + your Wisdom Modifier. If the Creature died with any of the following conditions, the Creature revives with the conditions removed: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
- Once you use this feature, you can’t use it again until you finish a Long Rest.